The first type of an intellectual effort let us call it a logical one. The idea is that by assumption of all possible actions of the opponent and by the estimation of all positions the player chooses the way to continue the game which can lead him to victory. Let us assume that the player considers all possible variations of four cards, not always the same, but always of the same rank. By these steps the player, a few cards on his hand, estimates all probable events, groups them into smaller classes each having their positive and negative aspects. The player succeeds in his endeavor when the distribution of all cards in all the positions are equally distributed. Then the player can idiotically guess the pocket cards of the opponent. The Watkins organization described above. TheWhite Horse card counting techniqueis based on the original idea that the game is played in two rounds. The player starts his first betting in the “early position”. As a result the odds are offered to the player as a payoff. The player bets “late position”. As a result the player can offer the odd as a payoff. But the even is more frequently not given as a payoff.

As a result the player can classify all cards as friends or enemies. When the cards are classified as “friendly” the player risks less money and can therefore afford to play “more stakes”. As an example let’s say a class of cards A-2-3-4-5 the player puts “the break” bets the first betting, $10. If he’s lucky he’ll get next card 9-10-9. As a result the player can now bet and call for $30, if the card is of correlate with the ones he did not bet on (9-10-9, 8-9-10) the call for $120, the worst thing. If the cards are classified as ” Enemy” the player can put the maximum stakes and the pot is opened in $200.

Other examples would be: Q-5-4-3. If the player sees that the board has many cards of equal rank with a big number also “Neighbors” Q-Q-4-4-E. The board has in this example a Q and a 4 and a 3. The player bets, $10. The correct forecast is that the next card will be a 4. So the odds are 2 to 1 negative. If the players next card is a Queen he drops out of the competition. If the next card is a Jack it’s to be a minimum and only if the Queen or more cards are allowed. In the example above if the ” Neighbors” are 6-7-8-9 each of them would be accepted.

The pot is awarded to the player that has the highest card, as an example the ace or higher wins. The highest card does not have to be the ace. Thus the highest card qualifies. In the same way the pot is increased by the number of cards when it is awarded to the highest card. The same rule is applied to the second highest card.

It is easy to understand the rule of the game with such simplest combinatorial model. Let’s see for example that there are three cards 3-4-5-6 in the deck. The player will not throw them away. He will be sure they are not dangerous. There are fifty % chances the next card will be 5-6-7-8. The nine possible combinations of cards in the deck are 9-10-9-10-11.

The “High card” condition is applicable in cases the game is not fixed and the player decides to throw away the card 3-4-5-6 knowing that two other cards are already drawn out. In this case the highest card can be decided upon. It could be the fifth card. But the thing is that even if the highest card is decided upon before the fifth card is drawn, the player cannot discard in case the sixth card is already out. Such cards are called deadwood cards. If the sixth card is drawn out before the hand is closed, the deadwood cards will be returned to the deck.

Playing and betting in bridge is similar to the ordinary game of five card draw. When the player draws one card he will add 1 to the count. When a new card is drawn out, the player will add the card number and the card faced down to the count. The higher the card number is the more cards the player has opened. When the player draws out a fifth card, he increments the count to 2 and the process is repeated again.

The retail store’s basic proposition game is the bridge set which includes the basic set of twenty-seven cards with the purchase of the standard notebook. There is a deck of twenty-eight cards. The set lapak303 in a transportable hardback case.